4.0 Game Menu
This is one of the most important Menus. It can be used to call up help, alter the way the cards are represented on the screen, and change the game type.
This command calls up context-sensitive playing suggestions from the program. When bidding, for example, the program will suggest the highest bid value and corresponding game type given your cards. As the Soloist, the program will suggest two cards to be put away in the Skat. During play, the you can ask for a suggestion about which card to lead or to play given the lead of an opponent. The suggestion is marked on the appropriate card.
4.2 Super small Cards
This is primarily intended for small screens. In all card windows except for your own, an especially small representation of the cards is used. Using this option will also reduce the attractiveness of the cards, however
4.3 Grand Ordering
This command switches between two sortings of your cards. Under the so-called Grand Ordering, the Jacks are shown as part of the trump suit and the cards are ordered according to the Ace, 10 ranking as in Suit, Grand, or Ramsch games.
Alternatively, a Null Ordering can be selected in which the Jacks and 10s follow the Queen in their respective suits as in a Null game.
Normally, the program automatically selects the appropriate ordering for the game being played.
This menu choice announces double (or redouble) which doubles (quadruples) the value of the game. The defensive partners would double the game when they think that the Soloist cannot win the announced game. The Soloist may then answer, Redouble. That results in a quadrupling of the final score (won or lost).
Note: In order to announce Double one must have bid at least 18 and the first trick must not yet have been removed from the card table.
4.5 Old Game Again
With this command it is possible to replay a hand with the same cards beginning with the bidding. As a safety measure, a separate window will ask you to confirm that you really want to play the old hand again.
Note: This function is only available in Practice/Analysis Mode (see Chapter 1). The score sheet will not update the scores in this mode.
4.6 Rest Mine
By selecting this function during a hand, the Soloist announces that he or she will take all of the remaining tricks. At the same time, the Soloist's cards are laid face-up on the table. If the Defenders dispute the announcement, they can demand that play continue. In the event that the Defenders manage to take a trick, all outstanding card points at the time of the Soloist's announcement go to the Defenders.
4.7 Give Up
This function will give up the game. The opponents (either the Soloist or Defenders) thereby win the hand and the remaining cards are counted for the winners. A separate window asks you to confirm this choice.
4.8 Network Game
This switches between Server mode and a normal game.
Note: At present, network games are available only on Macintosh computers and only under Classis (up to System 9.2.1). We plan to expand this functionality to other platforms in future versions.
4.9 Next Pairing
When a pairing is ended during League play, use this command to call up a new pairing from the server.
As an example, if two human players have not yet played against each other and want to do so now, one must click on "Wait" and, after that, the other clicks on "Now."
Note: This function is available only with Rasche's Skat 5.0 & 6.0 or higher and 3.2.
4.10 Next Game Day
If all games with human participants are finished, selecting Next Game Day causes the program to simulate the results for the remaining open pairings. The following window then appears:
In Tournament play either the Playoff Round or the next Game Day follows immediately.
Note: This function is only available with Rasche's Skat 5.0 & 6.0 or higher and Rasche's Skat 3.2.
4.11 Go to Reception
This takes you directly to the reception area. Note that you may lose your stakes when doing so.
Note: This window is available only when playing with the "Story" option (View Window). (Only with Rasche's Skat 5.0 or higher).